Studio

A small studio, built that way on purpose.

Shingoku LLC is an independent game studio founded in 2026. We build pixel-art games for iPhone and iPad, one at a time.

Why pixel art

Pixel art forces decisions. At sixteen pixels across, a character can carry a silhouette, a stance, and roughly one idea, so you have to work out which idea matters before you draw anything. That constraint is the reason we chose it, not a style we applied afterwards.

It also keeps the art pipeline short. Less time spent on assets is more time spent on the part players actually feel, which is how the game responds when they touch the screen.

How we work

One game at a time, finished before the next one starts. There is no separate marketing team writing about a game they have not played, and no roadmap slide that a feature has to exist to justify.

  • A mechanic gets finished before another one gets added.
  • Features that only look good in a trailer get cut.
  • Nothing ships that the studio does not play for its own sake.
  • Scope gets cut before quality does.

Company

Legal name
Shingoku LLC
Founded
2026
Focus
Pixel-art games for iPhone and iPad