Careers

Working with Shingoku.

Open roles are listed on this page whenever the studio has them. Portfolios are read either way.

What we look for

A small studio has no room for specialists who only touch one layer. The people who fit here have a craft they are genuinely good at and are comfortable being wrong in the next room over.

  • Pixel artists who animate, not just illustrate.
  • Gameplay engineers who care how a control feels at sixty frames a second.
  • Designers who cut their own features when the build says to.
  • Anyone who has shipped something small and finished, in any medium.

Sending work

Write to hello@shingoku.dev with Portfolio in the subject line. A link is better than an attachment, and one finished small thing tells us more than ten works in progress.

Tell us which part of what you are showing is yours. On a team of this size that is the whole question.