Games

Our first title is in production.

Shingoku is building a pixel-art game for iPhone and iPad. This page holds what the studio has committed to, and it gets the name, the screens and the release window as those become real.

What the studio has committed to

These are design constraints the first title is being held to, decided before production started rather than discovered during it.

  • Hand-drawn sprites, animated frame by frame at the resolution they ship at.
  • Touch controls designed for a thumb, tested one-handed on a phone.
  • A single run sized to fit a short commute.
  • Progress that survives a phone call, a closed app, or a dead battery.
  • No mechanic in the build that the studio does not play voluntarily.

Details

Developer
Shingoku LLC
Platforms
iPhone, iPad
Art direction
Hand-drawn pixel art
Status
In production

Hearing about it first

We put things on this page when they are real: a name, screens from the running build, a release window. Write to hello@shingoku.dev and we will tell you when there is something to see.

Press and content creators should start at the press page, which has the studio factsheet and logo files.